Saturday, July 24, 2010

New Systems Thinking Game: The Flash Mob Game


I just finished co-facilitating a week-long leadership training course with LEAD's Edward Kellow. Systems Thinking was one of the cross-cutting skills components, which started with an introduction on Day 1 (introduction and drawing Behaviour Over Time Graphs), and then on Day 2 we got into reading and drawing Causal Loop Diagrams. Both were entirely based on a case study which we would be exploring and visiting later that week - in this case the London 2012 Olympics and its sustainability legacy (See Towards a One Planet Olympics). I had introduced systems thinking in the previous year's LEAD programme - See a previous blog post about: How to Go From 120 PPt slides to 2! I think this year's approach to spread it throughout the week's curriculum was even better. ) This game helped us pick it up even at the very end.

We had worked throughout the week in so many different groups and constellations, from Digital Pairs (everyone was given an unknown  partner before the workshop to introduce to the group the first night solely from online research into their Digital Identity), to Learning Trios, Presentation Groups, Daily News Groups and LEAD Associate Project Groups. To tie this together with systems thinking, to make visible these interconnections and to celebrate this work, I designed a new game for the closing, called the Flash Mob Game.

We had played the Systems Thinking Playbook Triangles Game earlier in the week (where people stand  equi-distant between two people who act as their reference points), and had explored how to spot systems around us, and to harness their inherent energies to help us meet our goals. So rhis new game was designed to play at the end to pick up those points, and to let people "close" the meeting in a fun way. Here is how the game goes:

Flash Mob Game

About this Game:
This game is perfect at the end of a longer workshop, or at least one that has given participants an opportunity to work in a number of different kinds of groups. It is an interesting way to make visible the  invisible connections that people have made over the course of the workshop. It also shows how something that from the outside seems chaotic, actually has a number of complex inter-relationships that only become obvious when needed, and over time (at least over the time of this game). Like a Flash Mob, the minute before and the minute after their inter-relationship becomes apparent, this seems like a normal crowd of unconnected and unrelated people.

Time Needed:
10-12 minutes

Space Needed:
An open space big enough for people to walk around in without bumping into things (can be inside or outside, we went outside).

Number of People:
From 15 to 50.

Equipment and Materials:
A bell or whistle (I prefer the softer sound of the bell).

Steps of Play:
  1. Ask participants to move to the open area to brief the game.
  2. Briefing: Tell people that they will be walking around on their own in the open area, and periodically stopping on your signal. They can walk anywhere they want and should keep moving without bumping into anyone (or anything!) While they are walking they should remain silent. Upon your signal (bell or whistle), they will stop, listen, and follow your instructions. When they hear the bell, they will start walking silently again.
  3. Ring your bell and ask people to start walking.
  4. Let them walk around for a minute, gently remind them not to speak if needed. Watch the group, this random milling around is somehow very beautiful.
  5. After a minute, ring the bell, and say the following, "Please go find your Digital Partner (pick a group in which they worked that week), say 'Goodbye' and tell them how much you enjoyed working with them this week."
  6. All of a sudden people will go from a random place into a small group and start to talk. Give them a minute to say their goodbyes and a few words, and then ring the bell again. At this point they melt back into a meandering crowd, and start to walk again. Again wait a minute, and then ring your bell. This time say, " Please go find your Learning Trio (or Presentation Group, or Daily News Group), say 'Goodbye' and tell them how much you enjoyed working with them this week."
  7. I use the chronology of the workshop to call the groups, it just so happened that they started as Pairs, went to Trios, and then larger and larger groups. For the final group, I asked people to find their LEAD Associate Project Group, which was a newly formed group that would last for the duration of the 3-module programme. This time I told them to, "Find your LAP Group, say 'Goodbye for now' and tell them how much you are looking forward to working with them in the future". Note: If you do not have any group or activity that continues after your workshop, you could say "Find all your fellow workshop participants, say 'Goodbye for now' and tell them how much you are looking forward to keeping in touch with them in the future".
  8. After the final Goodbye, ring the bell and let the crowd start to walk again. After a few seconds, end the game and stop for a few words of debriefing.
  9. Debriefing: If this is at the end of the workshop, you might use it to reinforce some of the systems messages with a statement or observation about how if people outside could see the crowd walking they would never know what kind of interconnections there were in this group, what they have done and what they can do together. If it is earlier in the programme you can ask people to notice the different action at different time frames (random movement and purposeful groups). It is interesting to see how what might look like a number of interconnected people (things, ideas, etc.) might actually be connected in surprising, and potentially useful ways which you can understand if you observe the system carefully over time.
Variations
You could probably adapt this game to a mid-session time frame, or earlier in the workshop if you can identify different interconnections and inter-relationships between people and are sure that they are also aware of them. For example after introductions on Day 1, you could call it the Hello Flash Mob and ask people to find others who work in their sector, who come from the same country/town, etc. and say 'Hello' and tell them how nice it is to meet them. This would also help visualise a "crowd" self-organise and then melt into a crowd again. At the end of this version, you could ask them to find the people who are happy to be here, say 'Hello" and tell them how much you are looking forward to working together this week/day/etc. I would still end with a bell and letting them walk away again. Then stop and debrief the game (as above).

Make sure you test it yourself, we just played it for the first time yesterday (and it worked beautifully)!

Just for fun, here are some of my favorite Flash Mob Videos: Central Station Antwerp, Grand Central Station New York

and Liverpool Street Station in London:

2 comments:

cuauhtemoc leon said...

Dear Gillian, "simple is beautiful"?
your game seems to be the kind of tools we can add to our toolkit.
Congratulations, you have designed what a Martian would "see" (Laser view to distinguish digital like blue-tooth communications, for terrestrial connections.

Gillian Martin Mehers said...

Hi Cuauhtemoc, You are right, it is a very simple game (I like those!) And yes, like a Flash Mob, they are beautiful to watch from above or a distance. I guess when you are IN the FlashMob it probably looks like chaos around you, although you must be able to glimpse the expected, familiar movements of the people around you.

From inside the system it is also possible to focus on the events and not look further around you (or for long enough) for the structure and patterns to emerge that are producing the behaviour. A Martian's-eye view can help! (It made me think that it would be useful to video this game from a second-story window and show it to the group afterwards.) Cheers!