Monday, March 01, 2010

(Almost) Foiled by a Doublet: Playing Around With Instructional Games and Puzzles


I couldn't believe that this worked, on my first go, after reading Brian Remer's puzzle instructions in this month's Thiagi Gameletter (TGL-Seriously fun activities for trainters, facilitators, performance consultants, and managers).

Brian calls this instructional puzzle a "Doublet", and cites Lewis Carroll (of Alice fame) as its originator. In Brian's description of this puzzle he went from WORK to PLAY and APE to MAN in four to five one-letter changes. I picked my two words (thinking about a teambuilding request I received today) and wondered if I could go from a Group to a Team as easily. It worked beautifully, and I could immediately imagine how this could be used as a teambuilding exercise, or part of a visioning or strategic planning opener. (fyi, Brian Remer writes a thoughtful monthly e-newsletter from his Firefly Group - spark your passion for continuous learning is his tag line.)

(Imagine my dismay later when I discovered that I had spelled troupe wrong! More on that anon.)

There is also a great game in the March TGL called "Destination: Innovation" by Dimis Michaelides (I found his bio on an intriguing website called Facilitators Without Borders) that involves an airfight of paper airplane ideas and flying paperwad obstacles that I am eager to try at one point (I also wrote about a paper airplane idea in a previous post called Keeping it Fresh about innovating on workshop exercises.)

Ah, I always get excited by new games! A Facilitator has a faithful set of these kinds of frame games, tried and tested, and whenever you get a new one, or a new idea for one, you just can't wait to try it...

*TROUP - UK Acronym for: Time to Restore Our Utility Poultry (no joke!) (Phew, saved! while I come up with another one that has all the words spelled correctly!)