Showing posts with label Innovation. Show all posts
Showing posts with label Innovation. Show all posts

Friday, February 07, 2014

Productivity and Walking Desks: Combining Work With Workout



Does this look familiar?

It wouldn't have to me before today.

It's my treadmill screen and my laptop screen (notice Zero Inbox!) because I just made myself a Walking Desk.

Impressed by the recent New Yorker article, "The Walking Alive" by Susan Orlean, gently informing all us knowledge workers that we are shortening our lives when we sit at our desks for so many hours a day, I decided to get out the saw (sic) and convert a treadmill over to a workstation myself. (If you want to know more, there is also a nice NPR Interview with her -Treadmill Desks and the Benefits of Walking Alive.)

I have lamented again recently on my slow down in blogging over the last year. That has been in part due to lots of work (common to us all), but also to the fact that I started to get up from my desk and go out of my office for some kind of exercise every day thanks to last year's sticky New Year's resolution. And as we all know, time is a finite resource. So at least one-hour a day (plus transaction time) almost every day is gone from work hours, and this was definitely part of my blogging time.

But today, I am writing this blog while walking 1.7 km per hour at my treadmill desk. It sounds slow, but I have been on here for 2.5 hours now (probably too long, first time over ambition) and covered some fair ground.

I didn't buy a treadmill desk, although there are some snazzy ones available, but converted a regular treadmill by simply putting a board horizontally through hole in the two "arms" of this Kettler Track Experience. The board gives me room for my laptop, phone, agenda, and some files (and probably a cup of coffee if I am careful).

It still took me a while to get it to the right work position. I immediately noticed that my laptop was too low when it was on the board to be comfortable for more than 5 minutes. So I put a stack of printer paper blocks under it to raise it to the right height. Even at this level I can still see my screen (as in the photo) so can motivate myself by time, distance or calories, if my email is less than inspirational.

It is surprisingly easy to work on my feet - I have already made phone calls, scheduled a meeting, zeroed my In-box, created a word document, filled in an online registration form, and read and commented on a paper (and wrote this blog). All at 1.7 km per hour.

All perfect? Not yet. I have to figure out how to keep the treadmill programme on manual, otherwise I will have the situation I had on my first call when the machine sped up at seemingly random times and had me huffing before I could get it back down to my comfortable pace (giving a whole new meaning to "Thinking, Fast and Slow"). I also need to get use to working without a mouse, or make my desk elevation (aka blocks of paper) wider.

I see that I might get addicted to this as it seems to take multi-tasking and productivity at your desk to a new level. And for home office workers to note: It doesn't really work in slippers (although pajamas are probably ok if they're loose enough). Finally, don't plan on walking at your desk right until the minute before you zip out to a meeting, because after a couple of hours on the treadmill, even at that slow pace, you'll be a little dizzy and disoriented when you step down on terra firma again. (So, no power tools either.)

In the time it has taken me to write this blog -exactly 44 minutes, 1.05 kilometers and 108 calories, I have kept moving, and still achieved something work related - my first standing blog post, and I hope the first of many on my feet.

Thursday, March 07, 2013

Domesticating Learning: Helping Trainers Appropriate New Materials Quickly in ToT Environments

If you're like me, you have a drawer somewhere of gadgets that just didn't quite make it into your daily routine. Or you have some apps on your iPhone that you tried but never got into the habit of using and now you are not exactly sure what to do with them.

I wrote a blog post a while ago about "Domesticating Your Facilitator" which used the theory of domestication (how innovations are tamed or appropriated by their users) to think about how to onboard a facilitator in an organisation which has not used one before. (I also had to laugh because in that blog I mentioned a  previous post I wrote in 2006 called "New Technology: It's Not Just for Christmas" where I talk again about domesticating a new video ipod (sic) that I received for Christmas and unfortunately I am pretty sure that this toy has indeed ended up in that drawer.)

I am very curious about the process of appropriating new things, so that they become useful to us and not just paper weights or pretty icons or interesting titles on our e-bookshelves, and this includes new learning.

This is on my mind in particular this week because I'm in Bangkok running a Training-of-Trainers (ToT) workshop where a group of smart trainers from around the region are being introduced to a new set of training modules on ecosystems for business that includes hundreds of slides, dozens of pages of facilitation notes, and a new sequence of presentations and activities, quizzes, case studies, icebreakers, discussions, group work etc.

All in 3 days.

And the last day of this three is a demonstration of one module that they will run themselves with a new group of interested and eager learners from outside our ToT group. So my role is to set them up for success and to help them appropriate this information so that they can use it immediately on Friday, and especially thereafter.

For me that is a part of the domestication process. Like my video ipod, receiving it and letting it get dusty in my desk after an initial burst of enthusiasm makes it much harder to use. For trainers, participating in a ToT, where you hear and work through some of the material and then go home and put that enormous binder on a shelf in your office until weeks or months later when you deliver the training (the likelihood diminishing as each week passes) is akin to putting that gadget in a drawer for "future use".

When you have an opportunity to deliver that material on your own, you will take it off the shelf, open it up and probably in the middle of the night the evening before your training (but let's hope not) and at least on your own without the ToT trainers and your peers in the room, you will have to learn it all again by yourself. At that point, unsupported except by strong coffee and Google, you will try to domesticate the material out of sheer necessity.

So how can a ToT programme change that pattern and help trainers move that process up to during the ToT (and not afterwards)?  How can you precipitate that moment when someone moves beyond passively accepting the material to making it their own?  Turning it into a tool that actually works for them, and domesticates it so it is a part of their life.

Here are a couple of things that we have built into the design of our ToT to help do this:

1) Let people read the materials
This might sound glaringly obvious, but it's not. We often try all kinds of things to get our learners into that big manual. We send it electronically in advance, or portions of it. We hand it out in hard copy the night before and ask people to leaf through it (after the opening dinner and reception and on top of their jet lag). We page through the manual with them in plenary and tell them what's in it. We do an exercise from it on page 13 etc. All these things are good of course, but it is actually amazing what happens when you block out a half hour or an hour in the ToT agenda early on (like the first morning after introductions and context setting inputs) and just give people time in the workshop room to read through the materials- to see how they are organised, the logic of presentation, and the content itself.

2) Have learners identify for themselves areas where they want more inputs
I combine this reading exercise with a job aid (a worksheet) that asks the trainers to note down the topics on which they feel they would need more support and information, and where they have specific questions (e.g. Day 1, Session 3 of the training, I have question X.) Their questions are organised on my worksheet into content questions and process questions so they think about the materials from both of these points of view.

This action gets them even closer to the materials because it asks them to imagine using it and identifying aspects where they have a level of comfort already and where they don't at the moment. Thus narrowing down where they want more (as opposed to me deciding this for them and probably getting it totally wrong). Testing the content against their existing competencies shows them that actually they know some of this already, and that there are spots where they could usefully learn more in order to use it effectively.

3) Have learners share their "learning edges" with peers
Once people have identified the areas where they want to learn more, their "learning edges" (because not everyone wants to admit where they don't know something), I send them on a "Pairs Walk"outside the room. On this walk, they use their worksheet and materials to share the questions they have with one other person in the safe environment of a comfy chair in another part of the venue or outside in the grass. It is often at this point that your partner can answer some of your questions - point to a place in the manual with the answer, or share an experience they have had that speaks to your question. This peer learning exercise has many merits in addition to getting some answers to your questions; it demonstrates the value of the peer network for support (so even months down the road, you might shoot an email to one of the other trainers to answer your questions), it shows you even more about what resources are in the material, and gives you and your peer the opportunity to "display ownership and competence of the materials" (which is a part of the "conversion" stage of domestication.)

4) Aggregate the remaining questions and answer them together in Open Space
Now that some of the questions are answered, what remains are the trickier or less obvious ones. Now back in our ToT room, I collect the remaining questions from the Pairs on cards and we cluster them to see what categories of questions trainers have left. The categories that emerge lend themselves beautifully to Open Space Technology (OST) sessions which can now be scheduled and run to discuss and answer these questions. (I have written a lot on this blog about applications of OST: Opening Space for Conversation (and Eating Croissants), and Training Camp: An Un-ToT Design as it remains for me an incredibly useful framework for learner-centred workshops.)

Anyone can host one of the OST discussion sessions. It can be one of the ToT "master" trainers, or can be one of the participants if they feel comfortable to do that. Running three or so in parallel means that the learners can choose which to attend and customise their learning to exactly what they need. They can stay with one group or move around, giving them complete control over how to use their learning time.

5) Follow up with group and individual learning capture
For each of the Open Space conversations I create an RLO (reusable learning objects) template - which is flipchart template that invites the group or conversation host to record resusable learning. This is not a running record of the discussion, the aims is to pull out things for people to remember and (as in the name) reuse. It also means that people who were not in the discussion, because there are several in parallel, can benefit from the useful nuggets that come out of the discussion. You can post these templates for a Gallery Walk which can be done in pairs again, or use them for a very brief highlights report back the next morning.

I usually run the above sequence, or something similar, about three times in a ToT, because as one question is answered others crop up, as people really dig deeply into the materials. And of course as the demonstration course with the outside participants starts to loom on the horizon (offering another important "conversion" opportunity to participants.)

Participants at our ToT yesterday were delighted with this sequence. It feels different. It feels like they are coming to the materials, rather than the materials coming to them when they get to decide what they want to learn rather than a ToT trainer deciding what people should learn. Even if the two match up pretty well, the level of engagement and active appropriation of the materials is completely different. Participants are given, and take, responsibility for their learning in this kind of process. 

We still have 2 days to go on our ToT, and will have another two OST sessions today. By Friday when our 25 new external participants walk into the room and the trainers deliver Module 1 of our series to them, we should have made good progress in helping the trainers domesticate this new material for themselves - making it more familiar, more useful and personal, so that it doesn't get stuck in that drawer (like that ipod) forever.





Friday, January 18, 2013

Workshop Games Everywhere: Even from Proust and Vanity Fair

I was working with an intact team (e.g. working in the same office space) recently on a retreat, the third that I had run with them over the years. Now, working with the same group on a long term basis is wonderful for a facilitator as it absolutely demands creativity and innovation; you cannot fall back on your favourite workshop activities over and over again (like you may be tempted to do when you work with new groups each time).

For this retreat, as for many, further strengthening relationships among team members was one of the soft outcomes desired - getting to know one another better, helping people look behind the office every day and delve a little deeper into what makes people tick.

One of the opening activities for any workshop is some kind of introductions at the onset of the day. Now with an intact team, this might be more of a "check-in" as everyone knows each others name, position in the organisation, etc. For this particular team, which in some cases knew each other from years of co-work, I decided to go a little deeper than usual and still keep it relatively light in the dynamic.

I am a fan of Vanity Fair magazine and one feature of the magazine is an interview, called the Proust Questionnaire (after the French novelist, critic and thinker Marcel Proust) on the last page that has a set of intriguing questions - things like:

  • What is your idea of perfect happiness? 
  • Who are your heroes in real life? 
  • What is your motto?
  • Which historical figure do you most identify with?
  • What is your favourite journey?
  • Which talent would you most like to have?
  • What is your most treasured possession?
...and so on. I took out some of the strongest ones, like "What would you regard as the lowest depth of misery?" and "How would you like to die" etc. because that was not the feeling that I was going for at 09:00 in the morning. You can see some samples of the Proust Questionnaire on the Vanity Fair website.

In the end I had a good number of questions that I liked, but in total that was less than the number of people, so I used the questions twice.

Preparation: 
  1. First I numbered the questions 1-14 (that is how many questions from the Proust Questionnaire that I ended up using), I liked the progression in the Vanity Fair interviews, so I used that order more or less.
  2. Typed them into a matrix that fit on an A4 sheet and printed it out.
  3. Copied it twice on coloured paper - yellow- I did this as it is just a little more visually interesting than the white paper that is laying all over workshop tables.
  4. I cut up the matrix, both sheets, so that I had 28 little squares, numbered, each with one of the Proust Questionnaire questions on it. 
  5. I put all the little squares of paper in an envelope.

Running the activity: 
  1. After I briefed the activity, I asked everyone to pick a square of paper from the envelope, while I walked around with the envelope.
  2. I told them that some questions would be doubled up.
  3. I gave people 2-3 minutes to think about their answers. As they picked slips and read the questions I heard some nervous laughter. ( I let someone who wanted to change their question, although the second one was not much "easier" than the first)
  4. Then I called the numbers one at a time and asked people to stand, read their question and share their response. 
  5. We did this until all were read out and everyone had answered.
What worked

The random nature of the question selection (picking from an envelope), the diversity of questions (they were all different except for the few pairs- I read out the questions that were not selected, as even in themselves they are thought-provoking questions), and the unknown ordering (not knowing who would be next) all added some surprise and a little drama to the exercise. And the provocative nature of the Proust Questionnaire questions really made people think. It was still challenge by choice - people could change their question if they wanted, but there really are no easy questions, and they could choose how they wanted to answer it. 

As the facilitator I could also choose the easier or the more provocative questions from the Proust Questionnaire depending on what I knew about the group and their interest in pushing the envelope together. As I mentioned, this was a group of people who know each other pretty well, but in most cases, these kinds of topics had not come up in their every day work discussions, so people listened and were deeply curious about their colleagues' responses.

Outcomes?

The answers were conversation starters all of them, they added something different to what colleagues already knew about their fellow team members, and it was a fun way to start the day. And in this case, the game was NEW (they were the first group to ever play that particular "game"). 

You might need a new activity or game from time to time when you work with groups frequently. Look around you - you can find game and activity elements everywhere, even inspired by Proust or your favorite magazine! 

Tuesday, December 04, 2012

Can Good Storytelling Help You Be a Better Learning Designer?


In the learning field, especially when the approach is learner-centred, we talk of the "learning journey" that people go on as they build their capacity/understanding/competency in a new area. We may also use the words "learning narrative" to describe this learning process to others.

It's interesting to think how a learning practitioner builds his or her ability to design a compelling learning journey. And I wondered today how storytelling and story writing might help us...

If you look at the structure of a story and that of a learning process (let's take a week long workshop for example) you might find some of the same steps along the way.

Where a story might introduce the characters at the beginning, in a learning course you would introduce both the participants on the learning journey (e.g. other learners in the room), as well as the issues that will be playing a big role in the week.

After introductions, you might have some time to get to know the characters, including their backstories and ambitions. In a learning workshop you might at this stage have some group development exercises to help people to get to know more about their colleagues, and also go deeper together into the issues and themes of the workshop. As in a good story, all would not be described in a linear or obvious way; you would discover interesting new things, facets and added complexity, as you read. In a workshop it could be the same, new aspects of the theme would be uncovered as the group digs into it and adds their own different perspectives to it (e.g. through group discussion and work, rather than only presented through straight lecture format).

Then, just when you get comfortable (hey, I get this stuff!) there needs to be a challenge - some tension in our story (and our learning) - what ever will our heroes do?!

(And of course there might also be some antagonists - in workshops they call themselves "Devil's Advocates":-)

Our challenge may be a real community challenge-like transboundary water conflict or unsustainable fishing practices - to which the workshop participants, with the community members, are trying to contribute some thinking. It might be a learning case study to solve together or a U-process that helps them reflect on a problem, perplexing issue or an unhelpful paradigm. At this point in our story, and our workshop, as we try to overcome the challenge, passions and emotions may be high - can we do it?

Yes we can! (At this point the ending of our story may be personally biased, I tend towards resolution and happy endings, and I think that learning environments often benefit from the same). In our story, this can include that ending summary that we see when the characters get together and talk through what happened (like at the end of Secret Seven books or Scooby Doo episodes). In our workshop it may be a final report back on the conclusions of the group work, presented to the community or to each other. This could be followed by a collaboratively built summary reflection on what happened and what people learned, and some final words.

In stories, as in learning, there are lots of interesting ways to make the narrative exciting for the reader (and workshops for our learners). Unusual and complex situations and scenarios (who gets the land: the farmers, villagers, foresters or loggers?), thought experiments, seeing things from different perspectives, excellent questions, incredible backdrops (I once held a learning workshop on a beach in Thailand, at a wastewater treatment plant in Morocco, and a mountaintop in northern Mexico) and more.

So, where can you find insight and inspiration for the design of your learning narrative? Read any good books lately?


Monday, August 20, 2012

"Howtoons" - Tinkering, Making and Mashing


I've had the word "Howtoons" written on my bulletin board for several years.

For me, the word has become emblematic for mashing things (anything) - combining, mixing, using them in ways you might not have thought about before - to make something new and even more useful. And there are blissfully no rules to this.

In the case of Howtoons it is using cartoons and comics to help people learn how to do things (versus pure storytelling and entertainment alone).

I love the word "Howtoons" for what it reminds me to do. It's almost a one-word checklist for:
  • Is there something completely different I can do with this thingy?
  • Can I put something from another field, sector, industry, country, department, etc. with this to get something fresh and new that I can use? (I wrote a little about this in 2008 in a post called "Keeping it Fresh" after my 5th circus performance as a spectator in a month, and again in 2011 in 10 Different Ways to Do Anything: Get Inspiration Anywhere)

And when I googled "Howtoons" just now, I was even more delighted with some of the sites that use this moniker.

At the Instructables website, they call Howtoons "weapons of mass construction" and show in comic strip format how to make everything from a Marshmallow Shooter to a Turkey Baster Flute. They say they use OpenKidsWare much like MIT uses OpenCourseWare for wider distribution.

The Howtoons website itself is more of a one-pane cartoon, very sophisticated and embedded with what makes great comics, where they manage with this format to explain how to make their alka-seltzer powered rocket and spring loaded chopsticks. They also explain that Howtoons are what you get when you take a comic book artist, an inventor and a toy designer and put them together. Another successful mash-up!

Ever in search of innovative ways to help people learn, I have been delighted with what I have heard in the last year about the "Maker" movement (not as in True Blood) and tinkering, as ways to bring innovation and creativity to learning. These were both featured at the DML (Digital Media and Learning) Conference earlier this year - they even had on their Conference Committee a "Making, Tinkering and Remixing Chair" - Mitch Resnick.

DML sessions included Tinkering with Tangibles (digital textiles), Making Makeshop (on designing making experiences with families), Literacies of Making, Mobile Quests (that remix public events for social change), Design Tinkering  - that was a breakout - very fun!

In the Design Tinkering workshop, each table had the same pack of materials and some instructions. Two tables each had the same instructions -e.g. there were two sets of instructions - one was prescriptive about what to do with the materials, the other said (as below) "build and explore as much as you can about the materials provided". We tinkered, and it was great fun re-purposing familiar materials into new things (the "thing" we made below lights up, not sure how useful it is otherwise, but we enjoyed our work)!


At TEDGlobal this year, we were also treated to talks on tinkering and making, with an interesting one by the co-founder of Arduino, Massimo Banzi. Arduino makes the cheap open-source microcontroller, a small programmable computer that has launched a thousand projects (like the DIY kit that sends a Tweet when your beloved houseplant needs watering.)

Another TEDGlobal speaker, Ellen Jorgensen, talked about her do-it-yourself biotechnology lab where you can walk-in and do biotech research in a community lab like GenSpace (where you can "hang out, do science and eat pizza.") TEDGlobal itself even had its own MakerSpace where you could do your own DNA extractions, among other things. I wrote about my bio-molecular self-assembly experience in TEDGlobal2012: What's Going On Right Now?

I will keep that word "Howtoons" right in front of me on my white board. For inspiration, and to prompt me to combine, recombine, mix and mash my learning tools with each other or even very different things - whether its cartoons and how-to advice or others (and I'm sure I can think of a way to use that Turkey Baster Flute in my work...some how...)

Saturday, October 01, 2011

Training Camp! An Un-ToT Design

(Warning, this is a long blog post and rather detailed in terms of design thinking for Training Trainers. If you are a ToT organizer or trainer/facilitator it might be useful. If not, then you will want to check your Dilbert RSS feed right now.)

There seem to be cycles in our learning work and we seem to be in a "training" cycle now - with several ongoing projects to help groups create learning environments for themselves and others. I am not as fond of the word "training" as "learning", for me the former seems to come from the perspective of the provider, with the latter from the perspective of the user of the knowledge or information. From a design perspective, I find more inspiration when I can put myself in the knowledge user or learner's shoes. I know that for the learner a Training of Trainers (ToT)  exercise is a step with a group into the unknown...

There are many ways to create ToT environments and we also know that a great deal of the work that a new trainer (or learning facilitator) needs to do is individual. (See my blog post on "Training-of-Trainers from the Trainee's Point of View".) And if much of the work is about individual assimilation of content and methods for creating that learning environment for participants, then the ToT design should feature lots of guided individual and group learning spaces.

Many of the ToT designs that I see follow a set sequence:
  • an overview of the workshop that is being shared, with rationale, and partners behind it;
  • an introduction to the group of Trainers (trainees in the ToT) and their experience and motivations;
  • an expanded set of sessions that follow the workshop outline - each with a demo of the content by a content expert and then Q&A;
  • a session on adaptation to the local context with a discussion, group work and individual action planning;
  • a run through of the workshop with the new Trainers on delivery (the whole or parts of it).
This is a logical sequence and I have used it or something like it myself, sometimes with a full demo up front so the new trainers can experience it as participants, followed by the deconstruction of the workshop to go through the content and exercises that would be delivered when the trainers are back home.

I am currently thinking about how to do this a little differently these days, to make it more learner centred, and to draw upon some of the interesting "camp" designs that have featured in other sectors for peer learning. This interests me more as I come to the realisation that so much of the "translation" work for new trainers (moving from reading the Trainers Manual to them standing up and delivering it) is individual and can look very different trainer to trainer.

What if you combined ideas from the family of non-traditional events such as Bar Camps,  Foo Camps, Unconferences, and the inspiration for these - Open Space Technology - for a ToT, to come up with a Training Camp?

What might this look like? Here is a possible design for a 3-day Training Camp...

Training Camp Day 1:
  • You could start similarly to the more traditional ToT, just to put people at ease, and to provide context to Trainees, and to give some of the background that is needed to work together (why are we doing this? who we are? what we are bringing to the discussion). Then do an initial slow Walk Through of the base workshop (the one everyone is learning.) Expect everyone's eyes to glaze over at some point.
  • Then you might give the Trainers 30 minutes or so of Individual Work to look through the Trainer's Manual again (let's assume that you were able to send the manual in advance and they didn't want until that morning at breakfast to read through it) and highlight some things they would like to explore further. You might make them a simple Job Aid/worksheet to capture questions/types of questions that would help them frame the kind of sessions they would like to have to learn to use the information in the manual;
  • This could be followed by an hour of Pairs Work to talk through some of their questions to weed out any easy ones (this could even be a Pairs Walk if you are in a beautiful location and people's curiosity is already getting the better of them). This could be followed by a Plenary Exchange of what kinds of things people are identifying for more focused work.
  • Finally, you could open up the Training Camp space, and ask people either individually or in Pairs/Trios to propose learning sessions that they would like to host that afternoon, and schedule those using a simple matrix of time and space, as you would for setting up an Open Space Technology session (See photo for set up). The kinds of things people might want to discuss could include specific activities in the workshop design, content pieces they want to understand better, strategies for getting their participants attention, ideas for daily check-ins, how to identify and involve local content experts. Each session should have an output -  a set of tips, a checklist, a guidance note, or some key steps to follow, etc. - which could be captured on flipcharts and/or electronically and shared with the rest of the trainers, and put into the Trainers Guide (for the future). 
  • Then the scheduled Training Camp session would run itself for the rest of the afternoon. At the end, you could have an individual  reflective time where the trainers could make some notes for themselves on what they learned and what they want to remember. I am a fan of worksheets and job aids with good prompting questions, and I can imagine something like this to both complement the Camp sessions, and also to use at the end of the day.
Training Camp Day 2:
  • You could start the second day with a Table Discussion and Exchange of what people learned from the sessions on the first day (they could share their flipchart artifacts). What were some of the things that they learned that they thought were most useful for their own delivery of the training course under consideration? Take some of the most useful things from the table discussion into a Plenary Collection.
  • At this point it would be interesting to do some Pattern Spotting, and let people generate some of the things in terms of delivery that they think they would like to work on further with the content experts attending. This could be collected on cards, clustered and the grouped into Tutorial Sessions with those content experts. These could then be run in parallel, but have an open format where people can go where they want and ask the content experts questions on a self-service basis, and once satisfied go somewhere else. If there are big questions that everyone shares, then this can be done in plenary.
  • In the afternoon, hold a session on Adaptation. You can give the trainers an hour to think specifically about what it will take to contextualise the workshop to their local context (the trainers may be from different sectors, countries, organizations etc.) They could do it individually or in groups from the same country/organization. Again a worksheet with some prompting questions can help people think about what they can do about identifying local content experts who might speak at their workshops, how they might want to adapt the timing to different workday rhythms in their country, what stories or cases studies they might want to use or identify to replace those already in the workshop to make it more relevant to their learners, etc.
  • For the next 2 hours of the afternoon set up the Training Camp space again, with three parallel sessions organized in 3 rounds of 45 min each this time.  Invite people to host conversations about adaptation - not everyone needs to host a session.
  • At the end of the day, ask people to find a partner and then to identify a piece of the workshop that they would like to co-facilitate on Day 3 for feedback. For this, take an agenda, blow it up to A3, and make slips from the sessions of about equal delivery size (say 30 minutes) that are either presentations that the Trainers would make, activities they would facilitate or discussions they would run. Put all the options on the slips of paper out on the table and invite Pairs to take one and prepare to run that session in the morning. (See photo above)
  • Give the Pairs the rest of the afternoon to work on their design and delivery preparation for their session. Have the content experts hold Office Hours (in the same room), where the pairs can come to find them if they have questions during their preparation. Let people go wherever they want to prepare. Create a materials table where they can find any supports they need, along with flipcharts, computers for PPT etc. While they are doing their planning, make a schedule of the sessions following the chronology of the base workshop.
Training Camp Day 3:
  • Start Day 3 with 30 minutes of free time for people to finalise their preparation for the sessions if they need it, or to practice.
  • Then bring people's attention to the schedule of the day, and how it maps over onto the whole base workshop schedule. To do this you could make a large flipchart schedule of the base workshop, and highlight the sessions that will be demonstrated (use numbers for easy referral). Not all the sessions will be covered, as in one day there will not be time, so you (the ToT Trainer) will play the role of curator, and make the necessary segue ways where there are gaps. Ask the trainers to do this in their sessions too.  
  • Before you start the demo, give people a way to take some notes which they can use to provide feedback on each session. This could be done as a handout, with each session (named and numbered) and a space to write in feedback. But I think it would be interesting to give people index cards and ask people to take notes on those for each session (during and/or immediately afterwards). (See photo above) That way at the end you can collect the cards for each Pair and simply give them the cards to go through individually.
  • Start the demonstration. After each Pair runs their session with the group, take a few minutes for people to write down their feedback, what worked and what the Pair might consider doing differently next time. This appreciative frame will help make sure people are constructive in their comments. Either have them fill and hand in the cards with a few oral plenary reflections, or have people fill in their comments matrix and take a few reflections. Either way make sure to get some feedback for the Pair, and encourage people to take any notes for themselves as well. Also use that time to make points yourself (as the ToT trainer) about that particular part of the programme.
  • In the last hours of the day, hold a session where people individually or in groups will make a Next Actions list for themselves - what will they do when they get home? What is left to do to take the workshop from the Manual to their first live delivery of the materials with a group of learners? Again you can give them an action planning framework to fill in for the steps they want to take (I warned you I was big on worksheets and job aids!)
  • Close with some brainstorming on what the organizers and the ToT Trainees think would help them succeed - what could the group consider putting into place that would make it easier to share their learning, to continue the peer learning, to share any innovations or tweaks that the individual trainers may identify?  This is a perfect social media opportunity! Make some agreements on how to make this a reality.
  • Clap, make noise, have a party!
So, three days may be a bit of a push for this, but possible - if you have 20 ToT Learners, and only a 3-day slot. No matter how long it is, a Trainer who is going through a ToT exercise with a group of other trainers, needs to have a set of tools, a map of what they are learning, and people they can count on to help them when they get lost or need support or inspiration. The metaphor of a Camp, and the open space, with the individualised and group learning that it provides, may be just the model for helping Trainers find their way with a new workshop or process.

Monday, April 11, 2011

Good Idea from Windhoek Workshop: DIY Table Numbers

It is often difficult to find table signs that stand up so that you can see them from a distance (we had 88 people and 11 tables at our Climate Change Adaptation Learning workshop on Friday in Windhoek). I was impressed by the cleverness and the budget-friendliness of the solution above that the team here came up with.  We quickly changed from numbers to letters at the coffee break - both of which had been written on the back of the name badges before the workshop to help mix people up for seating during the day.Worked beautifully!

Saturday, April 02, 2011

10 Different Ways to Do Anything? Get Inspiration Everywhere

Every town should have a local circus school, if only to remind us that there are at least 10 ways to do anything. It's not just because I am a proud parent to two jugglers that I enjoy the regular circus shows. It's because creativity literally oozes out from under the doors of the place.

Today's show featured some 50 young circus students; and one of the challenges they clearly set themselves was how many different ways they could get them on and off the stage. Sure, they could have just walked on and performed their acts. But they didn't. They hopped on in burlap sacks, they somersaulted on in pairs (not easy, but possible), they walked on using colourful plastic cups as "binoculars" to peer at the audience, they rolled in on giant balls, they stepped in whispering mischievously to each other, they walked in on ropes that they were laying down in front of themselves as they went. And on and on.

They also used those methods to leave the stage, walking back on their rope, picking it up behind them as they went, always cleverly tying in the juggling, acrobacy, or high bar that they performed into their means of "transport" on and off the stage. 

I asked one of the teachers how they came up with all their ideas. She said simply that they get together and ask themselves the question - what are all the different ways we can do this? Then they have a lot of laughs and come up with the most amazing stuff, always keeping it very simple. Those plastic drinking cups were "binoculars", they were lined up as a colourful border at the back, then a border at the front of the stage between us and them, they were piled up into the most perilous tower (several times) in the middle of the stage, and then knocked unceremoniously over by a giant ball, and at the end the young performers toasted each other with them. 

Sometimes it's as easy as that, get some people together and ask the question - what are 10 different ways we can do this (get people on stage - or do our brainstorming, design this project, run this meeting, celebrate this achievement)?  For inspiration look anywhere, find some friends, and don't forget to ask the question.

Monday, February 28, 2011

Learning with the Business Model Generation’s Canvas

Synchronicity. That is the best word I can come up with to describe my first introductions to ‘Business Model Generation: A Handbook for Visionairies, Game Changers, and Challengers’ - simultaneously via my neighbours the Ortelli’s who know lead author Alexander Osterwalder and rightly thought it was a book I would love, and via my Hub Geneva collaborations with Patrick Keenan of The Movement who’s partner Alan Smith led the handbook’s design. Thank you all!

It aims to help people understand and methodically address the challenge of business model innovation. It addresses the questions:
- How can we systematically invent, design and implement powerful new business models?
- How can we question, challenge and transform old, outmoded ones?
- How can we turn visionary ideas into game-changing business models that challenge the establishment - or rejuvenate it if we ourselves are the incumbents?


Not the typical strategy or management book, it is designed to convey the essentials of what you need to know to work with business models quickly, simply and in a visual format. Examples are presented pictorially and the content is complemented with tools, exercises and workshop scenarios you can use immediately.

Having incorporated the core tool - the Business Model Canvas - in a couple of workshops, there is plenty of learning to share. So here I write up some of my own process notes to help anyone else interested in using the Canvas in a workshop setting when time is limited. It is a very participatory, learner-centred, peer-learning approach.

Using the Business Model Canvas in Workshops

1) Set Up: Mount a very large Business Model Canvas (approx. 6 flipchart sheets) on a wall. Mark on this the block names: Customer Segments; Value Propositions; Channels; Customer Relationships; Revenue Streams; Key Resources; Key Activities; Key Partnerships; and Cost Structure. (See sample in photo above.)

(If you are dealing with ‘Beyond Profit’ business models, you may like to add also Social and Environmental Costs; and Social and Environmental Benefits as described on pp265.)

2) Understanding the Canvas Blocks: Having prepared ahead of time an A4 sheet for each block - on which is written one question that best guides people in determining what content goes in each of the canvas blocks - ask participants to randomly pick a sheet (e.g. place them face down and ask them to select.) Depending on group size people may get more than one or may share one between a few people. Ask the group to read silently the questions on their sheets and consider which block the question relates to. Once they have a good idea, ask them one at a time to read out their question and suggest where it belongs. The rest of the group then says whether they agree or think it belongs somewhere else, and - once there is consensus - stick it on the wall-mounted canvas.

For example, for the block ‘Customer Segments’ the question on the corresponding A4 sheet may be along the lines of: “To whom do we offer products and services in response to their problems / needs?” Continue until the group is satisfied that all the questions are in the right blocks.

Already the group is actively engaged in establishing understanding of the different Business Model Canvas blocks, and participants are helping one another learn about it along the way - rather than listening to an ‘expert’ present it to them.

3) Detailing the Features for Each Block: The next steps also require some advance preparation. This time it is post-it notes (or ‘stickies’); lots of them! For each block, write up a handful of examples or prompts, drawing from the material in the handbook if desired. For example, if we take Customer Segments again, we know from the previous step that we are looking for clients to whom we are offering products and services in response to their problems / needs. In this step, the post-it notes might include: mass, niche, segmented, diversified, multi-sided, and so forth - with a brief explanation of each. Take the group of related post-it notes, and stick them to an A4 sheet labelled with the block title. So for each block on the Business Model Canvas you an a sheet of prompts.

Repeat the process for step 2, asking people to choose a sheet and then determine - as a group - where the post-it notes belong. Note that these prompts are not necessarily the answer to the question “To whom are we offering products and services..?”. Rather they just provide a means to better describe the business model, so we can say, for example - “we offer our services to X, a niche market...”

4) Designing Your Business Model: Once the the group has constructed this canvas, complete with questions and prompts, it’s time to dive into working through an example. I like to divide the group into small teams and have all these teams work on describing a "business" that is known to everyone - such as their own! Then when they present back, consider where there is agreement and where some divergence is present. A great launch pad for the next step - considering what the business model could be!

I hope this helpful. Perhaps one last thing - the ISBN: 978-2-8399-0580-0. Happy Modeling!

Monday, January 03, 2011

More Efficiencies For Techie Facilitators and Trainers: Evernote and Irisnotes


When I am preparing a workshop, in the day(s) before, I go carefully through the Facilitator's Agenda (which has more process detail than the Participant's Agenda) and make detailed notes for myself. For each numbered session (without session numbers the workshop blocks are impossible to keep track of), I write down: 1) what needs to be done for preparation; 2) what materials I need, and 3)  an outline of my "script" - what I am saying to the participants to brief, run and debrief each session.

(A "session" for me, is a thematic block, normally an hour or two in length - the time it takes to introduce something, work through it, and come up with an intended output.)

I normally go one step further with this session preparation, and prepare any Job Aids, handouts, or design the flipcharts that I need to make on site to use in each session (for briefing, debriefing, a group work template, whatever.)

I do this because I need to have thought through as much as possible BEFORE I get into the workshop room, because once I am there anything can happen.

When I'm preparing my flipcharts or whatever needs to be done on the spot in the precious moments just prior to the workshop's start each day, I really cannot be thinking deeply about what I am doing (as strange as that sounds). I can't be designing things, wordsmithing, or wondering about the best way to phrase a group work question, as I can be interrupted at any moment, repeatedly, by practically anyone for practically anything - calls for directions to the venue, catering staff with questions, lost luggage, changing name tags, taking feedback, new ideas and opinions, greetings and more greetings - and you want to be available for all of these very important pre-meeting tasks.

Of course, I could write up my flipcharts in my home office before I go, I do have my own dangerous flipchart (see: Reframing Falling Flipcharts - hmm, there seems to be a recurring theme here.) But then you might have a last minute change, they might get mangled, you might forget them at home or on the bus. So I usually write up the flipcharts as a draft on cards and then recreate them on site using those as a guide.

This is all well and good, but what happens to those cards? If I keep them, they sit in my files, they get misplaced or out of sequence; rarely do I go digging into my files to find and reuse them. What if I could draw each flipchart model once quickly by hand, use it as a model to prepare the real thing in the room, and at the same time keep it electronically? Wouldn't that save me time and from recreating the wheel?

I do now take photos with my iPhone of all my "best" or most useful flipcharts after the workshop and save them in Evernote where I can search for and find them again. I have been doing this for about a year now, and have some 500+ notes which are entirely workshop templates, flipcharts, activities, game descriptions, systems diagrams, good results of group work etc. Why I like Evernote is that its text recognition feature lets me go into my Evernote database and search for a word that is embedded in an image (rather than for a tag or a title). I take so many photos after a workshop that I don't always have time to tag them, and the tags are rather generic anyways, so I can simply search for a word written in the photo of the flipchart and find the image.

I am interested in the possibility now, with my new Irisnotes (a digital pen) (thanks to my friend Lorenzo for this Christmas gift and tutorial!), to actually write up my flipchart "draft" in advance and keep it electronically for use again. I drew the above image with my Irisnotes pen on an A4 paper in 1 minute and when I connected to my PC simply saved it as a jpeg and then uploaded it to this blog, and also saved it on my PC.

This can also be helpful for collaboration. With Irisnotes I can also send the flipchart picture I have just hand drawn as an email. For example, if I was working with Lizzie as my co-facilitator, I could send her all the flipchart drafts in advance for her comments before we get to our venue,without having to type them all up and nicely format them (not one of my strengths).  We could even co-develop them in real time through a process that I used today for another discussion.

This was for a client telephone call focused on agenda development for an upcoming facilitated event. For this call I used Irisnotes while connected to my PC (by a small USB cable), which meant I could see my writing on the screen as I wrote my notes. As I was on a Skype call, I shared my screen  (cool new Skype feature), as we discussed a draft agenda and a set of group exercises (make sure you don't have other files open or Hello Kitty "wallpaper" that you don't want shared as well).

While we were talking, I drew examples of the group work matrices that I was proposing for the meeting in real time. I also captured the steps that we would take as we worked through the flipchart template I was proposing. Because he could see me drawing as I spoke, he could easily follow the logic, question it, help me improve it so the final drawing was more or less agreed. At the end of the conversation I immediately emailed him the file. And with Irisnotes, I could either send the file in my handwriting or convert it to text (accurate, if you write in straight lines, but still expect some minutes of work tidying things up. Lined paper to start with would help this.) Because I was drawing matrices I just sent him the file in handwriting as an aide memoire of our discussion, which I then typed up into a more formal proposal later.

Stick all that into Evernote, so I could find the above notes by searching for "Introductions" or "Group work templates" for example, and the next time I wanted an example or exercise for a workshop, I could find my flipcharts already "made". With the help of some handy technology, I can make my preparation time more efficient, and be prepared for even more of anything.

Friday, December 31, 2010

Creating Temporary Learnscapes: Can Visual Interest Help Us Learn?

I think all of us would instinctively answer this question with a "Yes", but how often do we actually take steps to create an interesting visual "learnscape" around us, particularly in our temporary learning venues.

At least 99% of the time, the spaces that we use for our workshops, whether for strategic planning, team development, training or other, are square rooms with white or beige walls. All the chairs are the same. The tables might be rectangular, square or round, and probably all the same. The windows are uniform, the walls are blank. The latter is often a good thing, particularly if you want to hang up flipcharts and the products of your work. At the end of the workshop the walls may be covered and the "journey" of the workshop evident for all to see.

But what about the first morning, when people first walk in? What do they see and how does it set them up for the exciting, creative and productive experience that you will help them co-create with your terrific interactive agenda and fast paced repartee?

It is interesting to notice when workshop or conference organizers do take the external environment and the challenge to create visual interest into consideration. I think that conference organizers perhaps try a little harder as they assume that the participant experience is more passive, so they add a plant or a sofa. Actually, TED Conferences are really brilliant at this, the stages that you see in the videos, or as a participant from the floor are intricate, rich and interesting.  Watch a minute of this Tim Jackson TED video for an example of the eclectic mix of background articles they use. Or take a look at the photo I took of a panel discussion at the TEDGlobal Conference I attended last summer. The TEDXChange Geneva event that Lizzie organized also featured a whole task list on procuring props for the stage, shipped in from Zurich, to make the background for the speakers and the conversations look interesting, including a vintage coke machine, a wagon wheel and more (see photo here), which all tied in some way with the talks being given.

When you can't truck in props, you can still create visual interest in other ways. The recent Membership Meeting of a standard setting textile product group that I facilitated featured a sample from their first harvest on each table - there to admire, feel and connect people with their process. In the room as people entered were also maps of their strategic regions, with photos of the value chain stakeholders, and posters created to show the value chain. We used these for one of the first exercises, and put them up before we started for the visuals and to get people in the theme of the meeting from the onset.

It you want to leave the walls free, what about the ceiling? I was mesmerised by the big room at the Hub in Brussels, where we had a recent LEAD Europe (Leadership for Environment and Development) training course gathering, where a local artist had hung a cardboard sculpture. How visually stimulating it would be to have a workshop in that space! I remember during past IUCN Commission on Education and Communication workshops, there would be bouquets of fresh flowers, and bowl of bright fruit and chocolate on all the tables. I remember a facilitator from Disney telling me that at some of their planning workshops, each participant would have their own placemat and setting with drawing paper, coloured markers, playdough, lego or other small items to "play with" while the meeting was going on. What can you bring in that will be different and interesting to look at/interact with during your learning exercise?

Creating stimulating visual environments for learning, even in our temporary workshops spaces, can enhance creativity and spark ideas and engagement. It can signal that something different is coming, something that will connect people will both their left and right brains. You can do this by moving people around, by using different rooms, by going inside and outside, and also by looking differently at your main workshop room and setting and thinking more about how you can make it visually stimulating. Even you are a canvas - people will look at you, the facilitator, trainer or organizer for HOURS, what colours are you wearing???

Saturday, August 14, 2010

Taking the Long Elevator: 13 Tips for Good Pecha Kuchas


What do you notice when you have the opportunity to watch 35 Pecha Kuchas? We have featured these interesting presentation techniques - 20 PPT slides autotimed at 20 seconds each - in different workshop settings in the last few months. Here are some of the things we noticed that made them work:

13 Tips for Pecha Kucha Success
  1. Practice your Pecha Kucha WITH the timing turned on (don't just talk through your printed slides to yourself as "practice".) 
  2. Check particularly how your message for each slide matches the 20 second timing limit.
  3. Too much information? Think about where you need to break down your message if there is too much information for 20 seconds. For example, run your message over 2 or 3 slides if need be. Think creatively about how your visual can progress with your message development.
  4. Too little information? If you find that there is too little for 20 seconds, e.g. just a one liner or one brief point, then double up two messages on 1 slide, or think about a quick example to illustrate your short point. Note: Watch that the example doesn't launch you into a long story which will blow your timing.
  5. Using diagrams? These can be a good way to snapshot lots of information but be careful with diagrams or graphs that are too complex. Can they be recrafted so the one key message/line/box is bolder? Note that people will not be able to read the little stuff (like all the indices etc.) quickly, so only include what you need for your story. Spread it over 2 slides and use a build. Make a handout for later if people will need the detail, don't try to go through it in your Pecha Kucha.
  6. Save time by not using the first slide to introduce yourself, the title of your talk only, or closing with a "Thank you for listening" slide. Just say it quickly. If you want to elaborate on yourself, use a wordle (beautiful word cloud) of your CV or bio to snapshot yourself (here is an example of one I did for myself).  
  7. Watch your computer positioning - make sure the computer is in a place where you can see the screen as a prompt and still face the group, unless you have good peripheral vision and can stand at the side so you can see both the screen and the eyes of your audience. 
  8. Never NEVER read your slides.
  9. Design thinking - I have seen both slides with only images and no text, and slides with an image and a prompt word. Unless you are very good at picking images and they are very obvious (even quirky can be obvious within your narrative), I think I like the latter. The single word can summarise the point of the image.  It is also very effective to only have one or two words on a blank slide (centred or interestingly placed), and perhaps with a black or colour background. In any case, mix it up!
  10. Interactivity? It is hard in the time allocated to do very interactive work with your audience - you can use hand mapping or voting, or other quick inputs, but if you have to pick on people and wait for an answer, and then if people talk too long, there goes your timing.
  11. Part of a Pecha Kucha marathon? If your Pecha Kucha is one in a string of PKs, then the organizers might want to pause for a minute (literally) between them and invite people to write down any thoughts, questions, or comments before starting the next one. The organizers could even make a Job Aid of some kind (a card with a matrix, etc.) to help people keep track of where they are in the line-up and their impressions.
  12. Getting people's attention - If you do want to engage, then end with a "lesson" unconcluded; with a question, or an invitation.
  13. Don't apologize for "not having enough time to go into depth because of this format"; that just says you didn't prepare well enough.
Everyone should be able to make their point in this day and age of micro-media with an "elevator speech" - and 6 min and 40 seconds is an incredibly generous elevator ride by most building's standards!

Thursday, May 06, 2010

From One Brain to Many: Can You Creatively Build 20 Presentations Into a Workshop?

I got a great question this morning from a fellow learning practitioner working at the UN in Geneva, asking for ideas about how to structure 20 short participant presentations over a 2-day workshop.

I wrote a blog post last month about using Pecha Kucha's and Ingnites for this kind of thing (see The End of Boring...), and went on to suggest how to use this in a workshop where people might not have prepared to try a new technique.

Why not let people choose between doing a Pecha Kucha and doing a poster for their 5-minute presentation. Tell them 50% can do one and the other will do the second technique. See if they self-select between the two after an introduction to the techniques.

For the Poster, tell people that they will have a flipchart size sheet, coloured markers/collage materials and their product will be photographed and shown on the big screen as a guide for their 5 minute talk. You can give them a word budget too if you wish - 10 words, 20 words - or you could have them pick a card and the card number gives them their word budget, so they will all be different. That gives them a little more drama, as their Pecha Kucha colleagues will experience.

Then give people time in the workshop to prepare themselves, say a 45 min or 1 hour prep period before the presentations start. And finally, put them into pairs to do this preparation work (even mix them, one poster person with a Pecha Kucha person). This pairing gives them some support and someone to bounce ideas off of, it also gives them a deep dive into someone else's work, and let's them experience the other technique they didn't choose. The one-hour investment in preparation time will be made up through the 5/6 minute presentation time frame (versus the 10-15 min per person they might have expected normally), and provides valuable relationship building time.

After the preparation time, set up the sequencing, let people pick a number between 1-20 out of a hat, which will give them their order. Then schedule them in 5 presentation blocks (that is roughly 45 min, with the transition times). After each of block of 5 presentations, plan on a reflection discussion for 10 minutes - what are people noticing about the presentations? What patterns are emerging, what might that mean for our topic X or Y. Change the questions for this reflection slightly each time for variety, as well as a useful opportunity to help move people's thinking on your topic. Pull out different things, about one aspect or another, or about what we can do with the new information we are getting (so how it contributes to our action, next steps, or other goal of your workshop.)

For timing within the overall workshop, it depends on what purpose these presentations serve. Are they briefing people on the other participants, on work between a previous meeting and this one, information on the activities of many different offices of members in a network? If so, then it would make sense to start this early, such as after coffee on Day 1 and finish after lunch the same day. Or perhaps it is on commitments ore personal action plans for the results of a longer workshop, in which case you will want that at the end. See when the information given is most useful for the work you are doing. With 20 of these, it would be important to work it around a break, coffee or lunch.

Other interesting presentation-linked techniques that I have seen recently (not linked to the above scenario, but cool anyways - I want to remember them in any case so I put them here!):

  • Give a "quiz" at the end of the presentations. This would also work for the 20 presentations referred to above. As people present, note down some of the key points, interesting facts, etc. Then at the end of the presentations, to start the discussion, ask the audience the quiz questions. Question by question, ask for the answers from the audience; then if desired, ask the speaker to complement this with (only a little!) additional information. This is also the way to focus the discussion on a certain line of inquiry if that is helpful for your workshop. You can also decide if you want to tell people in advance that there will be a quiz or not. If you do, you might get them to pay more attention to what they are hearing; surprising them will wake them up for the discussion. See what makes sense for the group.

  • Introducing speakers: Have the audience introduce them. Put up on the screen a photograph of the speakers (with their name and title if you want, or try it without and also ask the audience for their name and title) and walk down into the audience and ask people to introduce this person. Some people will have heard something about them, read an article, or met them, let the audience say a few words about the person and then ask the speaker if there is anything they would like to add. I saw this at the Battle of the Bloggers at Online Educa last year with an audience of about 150 and it worked brilliantly, and in the end the information got out.

What other interesting practice have you seen for making presentations powerful and memorable? What are the ways we can help people with brilliant ideas and thoughts in their heads share them with others in the most productive way?

Friday, April 30, 2010

If I Was a Word Cloud: Creating Your Visual Biography


We often get asked to introduce ourselves at the onset of a workshop or meeting, or at the beginning of a presentation. We may say a few words, or cram our entire CV on a PPT slide. What are some other, more creative ways to introduce ourselves?

If you want to give an impression of your experience in an interesting way, I really like the Wordle option. Go to http://www.wordle.net/. Now take a Word version of your Curriculum Vitae. Select all and copy your entire CV. Paste it into the box on Wordle, and in 1 minute you have a beautiful word cloud that you can screen shot and paste into a PPT slide. The word cloud emphasizes key words that are more frequently used, so you get a quick snapshot of who you are and what you do.

I heard about another cool tool last night called Personas, a data mining site created by the MIT Media Lab that is a part of the Metropathologies exhibit. It says it "scours the web for information and attempts to characterize the person". It produces an interesting visual and a final continuum with key words that best describe you (you have to try it to get the gist - it takes literally 2 minutes). This screen shot can be captured and popped into a PPT slide. Both of these are licensed under the Creative Commons licenses so can be shared, and used with attibution (so put the URL on your slide too).

Two interesting ways to give people insight into the innovative you.

Thursday, April 08, 2010

The End of Boring: Borrowing, Adapting, Mashing for Facilitators

I had a design conversation this morning for a one-day workshop that featured 10-15 participants each individually presenting project ideas, one after another. How do you make that interesting (after the third one)? Why not a pecha kucha or an Ignite (the tag line is "Enlighten us but make it quick")?

Both are presentation techniques with origins in the design and IT world which give presenters 20 slides on autochange at 15 seconds (ignite) or 20 seconds (pecha kucha), for presentations that total no more than 5 or 6 minutes. Both are now global phenomena, yet far from being household words. Pecha Kucha has a good website with samples, and here's one using Pecha Kucha for sustainability. Some good videos of Ignite presentations are on the Ignite Oreilly site, with more on Igniteshow).

These techniques shifts the whole emphasis refreshingly onto the story and the images and makes it much more fun and creative. One website said, "This is not your father's PowerPoint presentation." It all might sound intimidating, but even bad ones are really good (or at least funny and only last 5 or 6 minutes anyways.)

So there are new ways to do presentations, there is also new software for that. Lizzie wrote recently in our blog about Prezi, and what about Keynote that I recently heard enthused over by a super smart 11-year old attending a workshop with his mother (a reaction to the slideset no doubt). In fact, there are 40 listed in wikipedia under presentation programme from AdobePersuasion to VisualBee. It probably has never crossed your mind to try anything but PowerPoint, but if you only have 6 minutes to present something or if you want to get people's attention in a long series of presentations (or just a long day), it might be worth trying a new format.

Or what about a completely new format for the workshop itself (or at least Day 2)? We have written about using Open Space Technology in the past (see our post Open Space for Conversation and Eating Croissants) and how that technique helps to organize and support learning. There are a range of Unconference techniques that are being used (many again conceived in the IT sector, and often focused on sparking innovation and creativity enhancements). I heard at last year's Online Educa about the FooCamps and BarCamps that started 5 years ago and promoted as "user generated conferences". Again the content is brought by participants, and schedules are generated by those with ideas to share and develop with others. A typical FooCamp schedule board looks like this (lots of intriguing titles - I like the scribbled out session called "Howtoons" - I would have gone to that one.)

Again, the objective is to provide those people who seem to have at the top of their Job Description: "Go to Meetings", with a new and refreshing frame. A 2006 article about this was explicitly headlined: Why "Unconferences" are Fun Conferences: Unconferences - meetings organized on the Web or on the fly - are becoming the no-b.s. alternative to industry gabfests. The mention of "organizing on the Web or on the fly" comes from the fact that many pride themselves in being organized in less than a week, and are "evangelised" or promoted using mainly web tools. Some recent social applications include CrisisCamps held to promote relief efforts for the Haiti Earthquake. They are also short, with one day or half day formats, and a panoply of parallel, one hour sessions. (And perhaps also a driver for the creation of Ignite or Pecha Kucha type presentation formats).

All this is still a lot of talking. What about having a whole session where no one talks at all? Maybe something like a Dotmocracy session could be a calming and still productive way to spend an hour after lunch. I have seen this done for evaluations, but not as it is described here as a way to gather inputs on a specific idea. If you look at the template, it is obvious how you can use this for brainstorming, and you don't even need those sticky dots that can be a pain to cut anyways. This looks like something that could also work with very large groups, similar to the Camps and Pecha Kuchas described above.

Maybe I am oversensitive to boring. And yet, there are productivity gains to be made from spicing things up, speeding them up, tapping into enthusiasm and creativity, and cross-sector learning from the IT sector - not just from their methods, but also from their eternal willingness to borrow, adapt and mash things up. And for Facilitators, boring is not what we want to pop into people's minds when they think of our work (I was going to say "is the kiss of death" but that sounded rather unappreciative). At least there is no shortage of intriguing pathways to explore, these are just a few, if we want to help try to bring an end to boring.

Monday, March 01, 2010

(Almost) Foiled by a Doublet: Playing Around With Instructional Games and Puzzles






GROUP
TROUP*
TROMP
TRAMP
TRAMS
TEAMS


I couldn't believe that this worked, on my first go, after reading Brian Remer's puzzle instructions in this month's Thiagi Gameletter (TGL-Seriously fun activities for trainters, facilitators, performance consultants, and managers).

Brian calls this instructional puzzle a "Doublet", and cites Lewis Carroll (of Alice fame) as its originator. In Brian's description of this puzzle he went from WORK to PLAY and APE to MAN in four to five one-letter changes. I picked my two words (thinking about a teambuilding request I received today) and wondered if I could go from a Group to a Team as easily. It worked beautifully, and I could immediately imagine how this could be used as a teambuilding exercise, or part of a visioning or strategic planning opener. (fyi, Brian Remer writes a thoughtful monthly e-newsletter from his Firefly Group - spark your passion for continuous learning is his tag line.)

(Imagine my dismay later when I discovered that I had spelled troupe wrong! More on that anon.)

There is also a great game in the March TGL called "Destination: Innovation" by Dimis Michaelides (I found his bio on an intriguing website called Facilitators Without Borders) that involves an airfight of paper airplane ideas and flying paperwad obstacles that I am eager to try at one point (I also wrote about a paper airplane idea in a previous post called Keeping it Fresh about innovating on workshop exercises.)

Ah, I always get excited by new games! A Facilitator has a faithful set of these kinds of frame games, tried and tested, and whenever you get a new one, or a new idea for one, you just can't wait to try it...

*TROUP - UK Acronym for: Time to Restore Our Utility Poultry (no joke!) (Phew, saved! while I come up with another one that has all the words spelled correctly!)

Thursday, October 01, 2009

Who Wants to Be A...Converting Game Shows to Workshop Learning Games

For an event that combines product designers, technology experts and policy makers, you want to move into as many innovative "integrative" spaces as possible. That takes buy-in from all parties, as well as lots of courage!

On Tuesday, the second day of a 2-day international conference on sustainable products and services in Essen, Germany, we took the familiar format of "Who Wants to Be A Millionaire" and converted it into "Who Wants to Be a Sustillionaire" (credit to the CSCP team for the title!) We used this modified format to do something interesting and new for plenary reporting on a series of 5 parallel workshops, in which 200 people from 29 countries took a set of project ideas to their next stage of development.

Many conferences have a combination of plenary sessions and parallel workshops as a part of their design. The challenge is how to bring in the learning and outcomes from the parallel work back to the whole group in a way that is not a boring sequential set of oral reports from the workshop organizers.

It's an interesting decision about whether to do plenary report-backs at all. Really large conferences don't bother. Medium-sized ones with community-building goals, often try. And it is a challenge for organizers and facilitators to do this in a way that is engaging and not sleep-inducing (heaven forbid adding into the mix the after lunch snooze-time zone.)

One compelling reason to do after-workshop reporting, is that it ups the stakes in terms of quality outcomes. If you need to report back to 200 people what you accomplished during your 2 hour session, you put some extra effort into it and want it to be good. Another pro is that it promotes more authenticity in reporting, as you have your whole group of 40 or so participants in the room witnessing and hopefully validating your description of what came out of the event.

So there are some good arguments around why to try to bring some of the flavour and learning from parallel sessions into a plenary setting. We decided to do it.

So back to our game session, "Who Wants to Be A Sustillionaire". We thought it would be interesting to get each of the Project Incubators (the titles of our parallel workshops) to give us two questions, in the familiar multiple-choice format of the game show. We would combine them all into one game round which would be delivered by Powerpoint in the plenary after the conclusion of the parallel sessions.

On each slide we had the question, and then an A, B or C choice. The next slide had the same question with the right answer highlighted. There were 10 questions. Each question was asked to the audience by the game host (in this case it was me), and their answers were collected in different ways. After some of the questions (at least one per workshop) I asked someone from that particular Project Incubator, either an organizer or participant, to tell us a little more about the question's answer and in doing so some of the results of their workshop.

It was ambitious, we got some laughs, and good humoured responses. In retrospect, I would do it again. Here are some of the things I learned about the conversion process, converting the game show format to the learning format, that I would consider next time:

What I liked:

  1. I could administer the game from the audience, I had a lapel mike and walked through the audience as I asked the questions which were shown on the big screen at the front of the plenary. I also had a hand mike, so I could either ask the group to respond, or I could ask individuals the questions. It made it more spontaneous.
  2. The quiz was at the end of the conference, so I knew many people by that point, and when I needed to pick an individual to answer a question, I knew who might be happy to answer a queston in front of a group of 200 people, and who might add a little extra humour to their answer.

  3. I thought 10 questions was about right, I would not have wanted more (perhaps a few less, but generally, the 10 questions went pretty quickly).

  4. I thought it worked well to collect the answers in different ways. For some I asked the audience to stand if they thought it was A, B or C; or asked them to raise their hands; or ask individuals. I could also lightly play on the ask the audience, phone a friend etc. (although no one took me up on the latter). I couldn't easily use 50:50 as we always had 4 answers.

What I would try or do differently next time:

  1. I would number the questions (1 to 10), so as the game host, I could tell when we were getting near the end and raise the drama.

  2. I think I would put the questions in order from very easy to hard, like in the game show. Ours were mixed, and all of them had some funny answer choices, which was good, and at the same time made the questions continue to be rather easy. Next time, I would make the first ones very funny and easy, and then get gradually harder so that people didn't automatically know the answers. It might give me more opportunity to get discussion going within the audience and not just between the audience and me.

  3. I would vary the kinds of questions - we used a template to make it easier for the session organizers to give us their questions. We even gave them some samples, and then asked them to give us the wrong answers in advance and then give us the right answer after their session. I think having different kinds of questions, and different numbers of answers (e.g 2, 3, 4, 5) might have given more variety, and therefore be easier to animate.

  4. I was a good idea to have question "stems" (e.g. What are the priorities for...? What is the role of...?) which were sent in advance (5 days) to the organizers who could use them to frame their questions. In the future we could go back to the game show for some familiar stems, to even further connect the audience to the energy of the tv game.

  5. I would build in a little more time between the end of the workshops and the quiz in plenary - we had a courageous 30 minute coffee break to collect the final answers, check through them and run the game. It did feel like the quiz was very fresh which was great, and perhaps little more time would help iron out any little hiccups, let us look over the quiz as a whole for the build in difficulty and drama, and give us a test period. A lunch break time length would be great.
  6. I might add a final question that is not directly related to the indvidual workshops but was a comment on the overall goal or message of the conference - that could be the 1 million Euro question.
  7. Adding monetary figures overall to each question might have added some fun, at the end I could have asked who wanted to donate their winnings to the Project Incubator follow-up (hopefully everyone would have raised their hand!)
These are some of the things I learned from the experiment to convert a game show into a conference reporting game. It was infinitely better than stand up reports, gave some interesting energy to the end of a lively conference, and gave people a shared experience that could continue to bind them together (more than sitting shoulder-to-shoulder together and listening to podium speakers).

I think it also showed the organizers in a good light, as courageous and willing to try something new. It promoted the idea that there are always new ways to do routine things, things that we might do without giving it much thought, especially in a familiar setting (in this case, like a conference). How can we keep from going on autopilot and missing out on the innovation and energy that comes from trying something different and new? And for sustainability, we will take all the innovation and energy we can get!